Scoring System
Learn what judges look for and how points are awarded.
This is basic information. Completing the course is essential to fully understand Judge #1 – Game Volume and how it is evaluated.
✨ Characteristics: The game should show flourishes, spinning movements, rhythm, and continuous dialogue between players. Actions must be fluid, controlled, and intentional, respecting the rhythm, technique, and Capoeira aesthetics.
🎯 Criteria: Evaluate technical, coherent, and fluid gameplay, considering sequences, rhythm, continuity, alternation, combinations, and correct application of strikes and flourishes.
📊Scoring Scale:(2 points) Each valid sequence of 3+ movements, including basic strikes, spins, and flourishes. Must start with a basic or spinning movement./// (+1 point): Extra point if the athlete consistently demonstrates a technical, coherent, and fluid game throughout the match.
⚠️ Attention In the Amateur, Professional, and Master categories, only spinning strikes are scored in Game Volume, following São Bento Grande Regional. 🤸♀️Floreios are allowed, but they are aesthetic only and do not count toward the score.
This is basic information. Completing the course is essential to fully understand Judge #2 – Obejectivity and how it is evaluated.
✨ Characteristics: The game must show direct strikes and objective actions, demonstrating the athlete’s ability to build a technical, coherent, fluid, and rhythm-aligned game.
🎯 Criteria: Evaluates line strikes and objective actions executed with clarity, precision, correct timing, and consistency. All actions must respect fair play, safety, and use legal techniques only. ❌ Isolated movements or actions outside the game plan or opponent’s range are not scored.
📊Scoring Scale: (1 point )for each valid objective action or line strike, applied logically and sequentially, derived from a movement or spinning attack.
This is basic information. Completing the course is essential to fully understand Judge #3 – Finishiing and how it is evaluated.
🔍 Characteristics The game must demonstrate clean takedowns and inverted takedowns, showing the athlete’s ability to execute clear, controlled, and unbalancing finishes within a technical, coherent, and fluid game that respects the competition rhythm.
📋 Criteria Judge #3 evaluates all takedowns and imbalance actions, observing timing, clarity, precision, control, safety, and sensitivity toward the opponent. Only legal, controlled, and safe takedowns are scored, always respecting fair play and the official rules. ⚠️ Attention If a finishing action does not result in a clean takedown, no points are awarded by the Finishing Judge. In this case, the action may be evaluated by Judge #2 – Objectivity, if applicable.
📊 Scoring Scale: (4 points) Awarded for any successful clean takedown or complete imbalance. If a takedown attempt is inverted by the opponent, the 4 points go to the athlete who completes the inversion and finish.
🌟 Golden Takedown (Queda de Ouro) Automatic victory goes to any athlete who scores three clean, controlled takedowns or full imbalances in a single game. Only clear and safe actions count, validated by the judging panel.